Ivan Ray VI

Before rising to the rank of Inquisitor, Ivan served as a Primaris Psyker, drawing power from the Warp, shaping reality with his mind.

Psykers are sanctioned mutants, disdained, yet essential to the Imperium.They channel otherworldly energies to banish Daemons, but they always risk damnation and deadly backlash from the Immaterium.

Basic Traits
Inquisitors with a Primaris Psyker background are experts in harnessing the boundless power of the Warp. In combat they rely on their psychic powers, preferring light armour and psychically attuned weapons. Psykers gain Warp Heat points as penalty for using psychic powers. Accumulating these points may spawn Warp anomalies or even Daemons. Warp Heat can be reduced by using Force Weapons. Due to their unique talents, only Inquisitors with the Primaris Psyker background are permitted to use Psychic powers. Amplifying their wielder's Empyrean powers, Force Weapons can only be used by Psykers.
 * Perils of the Warp
 * Psychic Powers
 * Force Weapons

Scryer
The Bolt Pistol is a sturdy, cumbersome weapon, firing mass-reactive bolts that detonate on impact or inside the target. Combined with a Force Rod that stores and channels raw psychic energy the Scryer wields the perfect combination of physical and otherworldly threat. This lightly armoured, psychic-attuned suit permits the Psyker to project it disembodied presence over the physical world, to gaze beyond the veil, making the Scryer the master of virtually undetectable reconnaisance. Also equipped with a Frag-grenade dispencer.
 * Bolt Pistol and Force Rod
 * Warpbound Armour
 * Initial Perk:
 * Blood Driven +20 movement speed for every kill for 5 seconds, non-stacking.
 * Initial Skill Trees:
 * Ranged Combat
 * Single DPS
 * Psychic Combat
 * Movement
 * Attributes:
 * Force 4
 * Resilience 1
 * Psy Focus 1